Nadia Okonkwo
Tactics, builders, long campaigns
Came to games writing from ten years as a logistics planner, which shows in the columns: she wants to know what a system is optimising for and gets restless when the answer is nothing in particular. Has the highest completion rate at the desk and the least patience for a tutorial that lies.
Handles the queue and the version-lock notes, mostly because nobody else will keep a spreadsheet honest.
Sharpest opposite: Callum · 41 pairs written
Callum Fraser
Shooters, level design, difficulty
Trained as an architect and never quite stopped thinking in floor plans. Writes about sightlines, chokepoints and how a corridor teaches you to move through it. Will happily abandon a game at hour twenty-five and explain precisely which decision lost him, which makes his columns unusually easy to disagree with.
Keeps the record of which builds we played, and is the reason the hardware note exists at the foot of every entry.
Sharpest opposite: Nadia · 38 pairs written
Priya Raman
Puzzles, co-op, accessibility options
Works in secondary education and reads every game as a teaching document: what does it explain, what does it withhold, and who does it quietly exclude. She is the reason our write-ups always mention subtitle handling, remapping and colour options, even when the rest of the column is negative.
Least tolerant of the phrase “it clicks eventually”, and generally right about that.
Sharpest opposite: Marcus · 34 pairs written
Marcus Ade
Role-playing, management sims, tables
Spent years running tabletop campaigns and treats a spreadsheet screen as legitimate play. Will simulate an entire season without watching a match and write four hundred words on why that was the correct way to hold the game. Responsible for both of this year’s stalemates, and unrepentant.
Also does the copy-editing, which means every column on this site has been through the hands of someone who disagreed with part of it.
Sharpest opposite: Priya · 29 pairs written