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Two mid-range desktop machines side by side on a workbench

The method, in full

Two players, two drafts, one named disagreement

Everything on this site follows the same sequence, and the sequence has not changed since early 2022. It is not clever and it is not fast. What it does is make our blind spots visible: when two people who work in the same room reach different conclusions about the same build, the difference tells you something a single write-up never could.

The rest of this page sets out each step, the hardware we play on, what we do about corrections, and the handful of things we deliberately refuse to do.

Sequence

From queue to publication

Seven steps. Steps three and five are the ones that most often send a game back to the queue.

  1. Into the queue

    A game enters the queue either because one of us wants to play it or because a reader made a specific argument for it. Publisher approaches go in the same queue with no priority. The queue is ordered by who has time, not by release date.

  2. Pairing

    Two of the four of us commit to it. We deliberately avoid always pairing the same two people, because settled pairs develop shared assumptions and the disagreements get quieter over time. Where possible one player is unfamiliar with the genre.

  3. Version lock

    Both players note the build number before starting and agree not to update mid-run unless a patch is unavoidable. If one player ends up on a materially different version, the pair is void and we start again once both can match.

  4. Separate play, overlapping fortnight

    Unless the game is co-operative by design, both runs are solo and private. Both must finish within fourteen days of each other. No discussion of the game during this window beyond “still going” or “stopped early”.

  5. Independent drafts

    Each player writes their column without seeing the other. Drafts go into a folder neither can open until both are filed. This rule exists because we used to talk about games while drafting and the columns quietly converged into a single house opinion.

  6. The disagreement session

    Both columns are read aloud in the same room. If a genuine disagreement exists, we write it down in one paragraph pointing at a specific mechanic, act or decision. If we cannot make it that specific, the verdict is recorded as a stalemate rather than a split.

  7. Publication and hours logged

    Both columns publish unedited except for clarity and length. Hours played, completion state and hardware go at the foot of every entry, because a fourteen-hour opinion and a sixty-hour opinion are different objects.

Verdict labels

Three outcomes, no numbers

Every entry closes with one of these. They describe the state of the desk, not the quality of the game.

Consensus Both columns converge

Two players independently reached the same conclusion about who the game suits and why. This is the closest thing to a recommendation we produce, and it is still not a score.

Roughly a third of our write-ups land here. Consensus is less common than you might expect, and that is the whole reason the site exists.

Split & Stalemate The interesting two thirds

A split means we agree about what the game does and disagree about whether it is a good idea. The disagreement paragraph names the exact mechanic involved, so you can decide which side describes you.

A stalemate means we cannot even agree on what the game is, usually because we played it in incompatible ways. Both accounts stand; neither is a recommendation.

How the labels have fallen across our published pairs since 2022
Period Pairs published Most common label Note from the desk
2022 14 Consensus Too many. We were pairing the same two people repeatedly and the columns had started to rhyme.
2023 21 Split First year of rotating pairs and locking drafts. The change in distribution was immediate and obvious.
2024 19 Split Introduced the rule that a disagreement must name a mechanic. Four entries were downgraded to stalemate.
2025 23 Split Steady. Added hardware disclosure to the foot of every entry after a reader pointed out a performance claim we could not support.
2026 so far 11 Split Two stalemates already, both from management sims where our play patterns diverged completely.

Hardware

What we actually play on

Nothing here is a review rig. Two of the four machines are inherited from previous jobs.

The four desks at Sheaf Street, as of July 2026
Machine Rough age Typical settings Display
Desk one Assembled 2021, one component replaced since Medium, capped frame rate 27-inch, 1440p, 60 Hz
Desk two Assembled 2022 High where it holds, otherwise medium 32-inch ultrawide, 75 Hz
Laptop Bought 2023, thin chassis, throttles Low to medium, always plugged in Built-in 15-inch, 1080p
Living-room box Assembled 2020, used for controller games Medium, controller only Television, 1080p, sat two metres back

Corrections

When we get something wrong

It happens two or three times a year, usually about performance or a system we misread.

Corrections are appended at the foot of the entry with the date and a short description of what changed. We do not silently rewrite sentences: if a claim was wrong, the wrong sentence stays on the page with the correction beneath it, because quietly editing history makes every other page less trustworthy.

If the error is serious enough to change a verdict label, we say so explicitly in the correction and leave the original label struck through. That has happened once, in 2024, when a patch during our fortnight altered a system one of us had criticised at length.

Spotted something? The talk back page has a form, and corrections go to the front of the reading pile.

Refusals

Four things we do not do

If a second player never materialises, the game does not get an article. We have a folder of forty hours of notes on games nobody else at the desk had time for, and none of it will ever be published, because a solo opinion is exactly the thing this site was built to avoid.

There is no scale on which a split verdict can be compared to a consensus verdict. Inventing one would require pretending the two columns are a single opinion, which would undo the format. So there are no numbers here, no stars, no ordered lists and no annual round-up.

Two people finding forty hours each is slow. Rather than publishing one half of a pair on launch day and the other three weeks later, we hold the whole thing until both columns are in. The result is that our coverage runs weeks or months behind, and we have made peace with that.

Where a game reached us through a studio or a press contact, that is stated at the foot of the entry. It changes nothing about what gets written. Two of the four of us have lost access to a mailing list over a published column, and the columns stayed as filed.

Meet the four of us